I think that's a lot like saying 'Is there a generic windows app we can mimic for all of our new Windows apps?'
You know that just can't work because a calculator is different than a game, is different than a recipe book. ![]()
You can make a new solution right out of Visual Studio that runs on all the platforms. But how you architect your solution is very much dependent on what it actually needs to do.
So, what you would do is to start Visual Studio for Mac or Xamarin Studio and open your existing Xamarin.Forms solution. Then, add a project into the solution by right-clicking the solution and selecting Add Add New Existing Project. You can then select Mac App Cocoa App and name it whatever you want. Xamarin allows us to code in C just once and then deploy on the three platforms (Windows, iOS and Android), but without a Mac, the iOS environment might give us some problems. In Visual Studio, where Xamarin is installed, we have the Xamarin Mac Agent that allows you to run iOS Simulator.
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My plan would be to start the new (business critical) app with
I'll be bluntly honest - If the app is business critical yet you're having to ask 'Is there a generic app we can use as a guide?' then you probably aren't ready to be making the business critical app. What happened to that trial app you say you were working on? That proof-of-concept/training app should be your guide. If you haven't gotten enough experience under your belt with that app then its not yet time for your team to be making real world applications. At the very least hire a Xamarin certified developer to make the skeleton of your app and stub it all out. Then your team can put all the meat on the bones.
From May 2017, you can develop app without MAC.Microsoft Xamarin introduce a Live Player.
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January 2023
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